![]() ![]() I like to report ball stuttering issues on Pinball Champ 82. I just bought the Silver pack from you guys dropping $33 in total, since you guys did fix some important things, but I'm hoping you guys also keep at it, still some work to do in order to be considered a top notch simulation. But trying to hit that center target in Pinball Champ is a disaster.Īlso the flippers do this weird thing on Time Machine & Pinball Champ where once held in the up position, they keep slowly crawling upwards!Īlso the performance doesn't seem great on Pinball Champ. When the ball has some speed going along the flipper, then its a little better. A cradled ball is often very weakly shot up the middle (especially on Time Machine & Pinball Champ), needs a lot more steam with those center shots, any shot when the ball is toward the base of the flipper doesn't seem to have much behind it & the ball just kind of tails off (which has always been an issue on ASK games). I hope its coming soon in another update. I got the latest update, & flipper gap appears the same to me in both arcade & simulation (which is way way too small, its almost impossible to lose a ball down the middle). It’s easy enough to change your music by going into your music app. And if anybody happens to use it by accident, they’ll hate it, and maybe by proxy they’ll hate the rest of the app a little because of this. It should be removed completely from the app. To actually play the track that’s listed first, I have to manually scroll the view until the track that I want is in the middle of the screen, or I’ll have to tap on the top of the screen three times until it scrolls far enough.Īctually, the more that I think about this, this implementation is terrible. It won’t play the track that I tapped on, it’ll play the track above the one that was playing earlier. Instead, it’ll scroll all of the tracks down one. The track in the middle will be automatically playing, but if I touch the first listed track, it won’t play this track. There are seven tracks displayed at a time in the interface, but this interface isn’t designed for touch screens. The columns are very narrow, and it’s not possible to see the full names for almost any of my music. Whatever song is highlighted in the middle of the screen when you stop scrolling will be automatically played. You can’t scroll through the music without changing the music. With the persistent scoreboard, the scoring section of the back glass is obscured. This way, we’d be able to actually see the scores as they appear on the back glass. It would be nice if, during this move, the persistent onscreen scoreboard was somehow removed. In Devil Riders, when the ball is hit up to the top playfield, our view moves so that we can see the animated rider on the back glass. It would be nice if the ball could be tuned to bounce more off of these targets. It seems to hit the targets and then hover there for a bit. In the app, though, the ball seems to almost drive through these targets. In this other video for Devil Riders, we can see the ball rebounds pretty forcefully off of the drop targets in front of the ramps. We should be shown the match sequence, and if the tables allow for entering our initials in-game, this would be preferable. In the app, we’re taken out of the tables interface and asked to enter our initials using non-native interfaces. In this YouTube video for Devil Riders, you can see that there’s a Match sequence at the end of your game. ![]()
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